Top 5 Mistakes to Avoid When Learning How to Create AR Apps

Augmented Reality (AR) is one of the most transformative technologies shaping the digital world today. From gaming and retail to healthcare and education, AR is rapidly becoming mainstream. However, as more people try to learn how to create AR apps, many fall into common traps that hinder their progress and reduce app performance.
This article will guide you through the top 5 mistakes developers make when learning how to create AR apps, and provide actionable tips to help you avoid them.
Why Learn How to Create AR Apps?
Before diving into the common mistakes, it’s important to understand why AR development is in high demand. Here are a few stats that prove its growing relevance:
Statistic | Details |
---|---|
Global AR Market Size (2025) | $198 billion (Statista) |
Growth Rate | CAGR of 48.6% (2023–2025) |
Leading Industries | Gaming, Healthcare, Retail, Education |
Learning how to create AR apps can lead to high-paying jobs, innovative products, and even startup opportunities.
Mistake #1: Ignoring the Basics of AR Development
One of the biggest mistakes beginners make is jumping into development without understanding the core principles of AR.
What Happens:
They skip fundamentals like how AR works with sensors, spatial tracking, and marker-based or markerless systems.
How to Fix It:
Start by learning the basic concepts of AR. Understand how AR SDKs like ARKit, ARCore, and Vuforia operate. Use beginner-friendly tools like Unity with AR Foundation to build a solid foundation.
Mistake #2: Overcomplicating the App Design
AR has amazing capabilities, and it’s tempting to add too many features. But a complex app can confuse users and slow down development.
What Happens:
New developers often add 3D models, animations, location tracking, and interactions—all at once.
How to Fix It:
Focus on solving one problem well. Start with a Minimum Viable Product (MVP). Add features gradually after testing and gathering user feedback.
Mistake #3: Not Optimizing for Device Compatibility
You may build an app that works great on one phone, but crashes or lags on others.
What Happens:
Many AR developers ignore device specifications. As a result, the app only works on high-end phones, limiting your audience.
How to Fix It:
Understand the hardware requirements for AR apps—camera, gyroscope, processor, and RAM. Test your app on multiple devices. Use cross-platform tools like Unity or Unreal Engine.
Platform | Supported SDK |
---|---|
iOS | ARKit |
Android | ARCore |
Cross-platform | Unity AR Foundation, Vuforia |
Mistake #4: Skipping Thorough Testing
Testing is essential for any app. In AR, it becomes even more important due to real-world interactions.
What Happens:
Developers test only in ideal conditions (e.g., perfect lighting, specific room). The app crashes in other environments.
How to Fix It:
Perform real-world testing in different environments—indoor, outdoor, low light, and varying network conditions. Include user feedback loops and bug tracking tools like Firebase Crashlytics or TestFlight.
Mistake #5: Overlooking User Privacy and Data Security
AR apps often access camera, location, and environment data. Failing to handle user data responsibly can lead to trust issues and even legal problems.
What Happens:
Beginners don’t add privacy policies or data encryption.
How to Fix It:
Always inform users about data collection. Encrypt sensitive data. Make your privacy policy accessible inside the app. Ensure your app complies with regulations like GDPR and CCPA.
Best Practices for Learning How to Create AR Apps
Here’s a table summarizing the DOs and DON’Ts:
DOs | DON’Ts |
---|---|
Learn AR fundamentals | Skip the learning process |
Test across devices | Focus on one platform only |
Keep designs simple | Add too many features early |
Prioritize user privacy | Collect data without consent |
Use beginner-friendly tools | Jump into complex SDKs |
FAQs About Create AR Apps
Q1. Do I need to know coding to create AR apps?
A: Basic programming knowledge (C# for Unity) helps. But no-code platforms like ZapWorks or BlippAR can also be used for simple AR apps.
Q2. Which is better: ARKit or ARCore?
A: Both are excellent. ARKit is for iOS, while ARCore is for Android. For cross-platform apps, use Unity with AR Foundation.
Q3. How long does it take to build an AR app?
A: A simple AR app may take 2–4 weeks. Complex apps can take 2–6 months, depending on features.
Q4. Can AR apps run offline?
A: Some AR experiences can work offline, but many require a connection to fetch assets or real-time data